Triggers for a Conceptual Offense pt. 2
How to use the triggers to create an advantage (Dominoes) with coverage solutions. And 10+ videos of the coverage solutions in action.
If you havent read part 1, go right now, it will help provide context for this post.
The list of triggers mentioned in part 1:
Turtle/mouse
Pick and roll
Get
Wide
Flare
Ghost
The triggers are less important than your players knowing which coverage solution to use to PUNISH the coverage the defense are in. For example, if the defense are in drop cover…
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